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Messages - BurnZeZ

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Plugins / Re: The new Plugin API
« on: March 16, 2011, 04:04:56 am »
The best API would be some kind of integration with the new Bukkit server API. Then you'd instantly get access to 100's of plugins.

Instant access to 100's of plug-ins + Bukkit's horrible Quality Assurance, and attitude.

So far Mineserver seems leaps and bounds beyond Bukkit in maturity alone...

...

...I talk ~alot~ so get your "tl;dr's" ready if you roll like that.  I will try to be concise, but i really can't help :D


You can post and view bug reports for Bukkit here: http://leaky.bukkit.org/projects/bukkit

But let's not let the facts get in the way of your rant.

Bukkit is a failure. Mineserver intends not to be one.

Success != Success + crap
You cannot get an odd number by adding two evens.

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Development / Re: Plugin API vulnerabilities
« on: March 15, 2011, 03:21:22 am »
I think you underestimate the speed of todays CPUs.
As far as i know threads should only be used when things block on IO or take a lot of time
and can't be done non-blocking.

I think it might be feasible to spawn one thread or process for a regions of a certain size,
because chunks are independent from each other in theory.

Oh, and i fact, threads only boost performance on Multi-Core processors.

Quit being an idiot. No reason to multi-thread? Is this a joke?
Either you're misinformed, or trollin'. lern2computer

"Oh, and i fact, threads only boost performance on Multi-Core processors."
Because single core processors clearly dominate the market. DERP

Let me guess, next you're going to argue that framerate independent physics are overrated?

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