<!-- begin site header -->
<div id=

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - BurnZeZ

Pages: [1]
Plugins / Re: The new Plugin API
« on: March 16, 2011, 04:04:56 am »
The best API would be some kind of integration with the new Bukkit server API. Then you'd instantly get access to 100's of plugins.

Instant access to 100's of plug-ins + Bukkit's horrible Quality Assurance, and attitude.

So far Mineserver seems leaps and bounds beyond Bukkit in maturity alone...


...I talk ~alot~ so get your "tl;dr's" ready if you roll like that.  I will try to be concise, but i really can't help :D

You can post and view bug reports for Bukkit here:

But let's not let the facts get in the way of your rant.

Bukkit is a failure. Mineserver intends not to be one.

Success != Success + crap
You cannot get an odd number by adding two evens.

Development / Re: Plugin API vulnerabilities
« on: March 15, 2011, 03:21:22 am »
I think you underestimate the speed of todays CPUs.
As far as i know threads should only be used when things block on IO or take a lot of time
and can't be done non-blocking.

I think it might be feasible to spawn one thread or process for a regions of a certain size,
because chunks are independent from each other in theory.

Oh, and i fact, threads only boost performance on Multi-Core processors.

Quit being an idiot. No reason to multi-thread? Is this a joke?
Either you're misinformed, or trollin'. lern2computer

"Oh, and i fact, threads only boost performance on Multi-Core processors."
Because single core processors clearly dominate the market. DERP

Let me guess, next you're going to argue that framerate independent physics are overrated?

Pages: [1]