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1  Mineserver / Discussion / Re: MC Server compatibility or SQLite database? on: March 04, 2011, 01:03:08 am
If not, it's not that hard to add hooks. A plugin would be the way to go because then people would be able to write plugins for whatever kind of databases they want.
2  Mineserver / Discussion / Re: MC Server compatibility or SQLite database? on: March 02, 2011, 05:47:45 am
There was a bit of a concession developed on IRC.

It was foolish of me to think that storing map data in SQL was a good idea. However, storing user data in a sqlite database would allow for much more flexibility and performance.

What it really comes down to though is whether or not anyone is willing to implement it. I had considered it, but I wanted to get people's opinions before I got started.
3  Mineserver / Discussion / Re: MC Server compatibility or SQLite database? on: March 01, 2011, 08:17:25 am
Yeah, handling user data is what gave me the idea for using SQL, that would probably be its best use case.

Kika64 on IRC pointed out a recent update for minecraft to me.

This seems like a good improvement. I see that it is already on the todo list.
4  Mineserver / Development / Re: Roadmap/ToDo? on: March 01, 2011, 06:52:08 am
Furnaces still cause segfaults (see the bug #72 for a bit more info).

Last time I've checked (with beta 1.2), rclk on crafting table with a wooden pickaxe and closing the crafting window made the net comm fail a bit later - rclk on crafting table didn't do anything at all anymore and after a while (~ 3 - 15 sec) the server spew out gibberish in console and the player got disconnected.

edit: looked up and added bug number

I had this exact same issue happen to me today.
5  Mineserver / Discussion / MC Server compatibility or SQLite database? on: March 01, 2011, 06:49:59 am
The way I see it, the point of this project is to make up for the design mistakes made with the original Minecraft server.

I don't know much about the how the current map data is stored in mineserver, but at first glance it looks very similar to how the original server was implemented.

My thought is it is probably better to store map and user data in a databases, such as sqlite, rather than as a set of flat chunk files. It would require a good bit of refactoring, but there would definitely be a significant performance improvement.

This of course would break compatibility with the original minecraft worlds. However it could be possible to write tools for mineserver that make it possible to import and export minecraft worlds.

I'm curious what everyone's thoughts on this issue are.
6  Mineserver / Discussion / Sub-Reddit on: February 28, 2011, 03:12:09 am
I created a Mineserver subreddit.

I don't really expect anyone to use it, but it's here if anyone is interested.

Send me a message via reddit, if you want to be a moderator.

If you have never heard of reddit, prepare to lose all your productivity.
7  Mineserver / Discussion / Re: Shutdown on Ubuntu on: February 28, 2011, 02:07:53 am
Just an FYI:

If you are using the ncurse interface, ctrl+c will screw up your terminal.

Do ctrl+z then:
kill -9 %1
8  Mineserver / Development / Re: Roadmap/ToDo? on: February 28, 2011, 02:00:34 am
Thought of a bugtracking/projectmanagement system yet? I can offer you a Redmine Cluster, if you are interested.
9  Mineserver / Development / Roadmap/ToDo? on: February 27, 2011, 09:00:58 am
Hi all,

My friend and I are really excited about this project. We are both fed up with the official minecraft server, bukkit, and java in general.

I am a C/Linux programmer. He is a C++/Windows expert and a Linux user.

We really want to see this project succeed and want to help out, but we aren't sure where to start or how we can help.

So far I think it looks like this project has some really good management (good call starting a wiki and choosing github, btw), but my friend is worried about getting involved in a project that isn't well managed.

We are wondering if you can you could start a roadmap or a todo list (preferably on the wiki) so why can find tasks that we would be willing/able to work on.
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