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Messages - Ben S.

Pages: 1 [2]
16
Discussion / Re: Setting up admins
« on: December 08, 2010, 03:14:09 am »
Quote
# admins
namehere

# ops

# members
This at least how the generated file is formatted.  If I replace namehere with my name, I get admin.

17
Development / Re: Server Crashing Issues
« on: December 08, 2010, 02:02:30 am »
Well since my last post ( a few hours), it has been running without a hitch on 25565.  Is there no filtering of connections if the handshake fails?

Also something else to note.  When I ran this on port 12345 on 32 bit linux, there was never a problem to speak of.  Maybe it is just my situation, idk.

Edit: Haha just looked at the official minecraft server that has been running on port 12345 and saw this many times:
Quote
2010-12-07 18:22:42 [INFO] Disconnecting /**.**.**.***:57650: Protocol error
2010-12-07 18:22:42 [INFO] /**.**.**.***:57650 lost connection

Odd though that mineserver doesnt fail on linux when this probably happens.  Maybe sockets are handled differently internally by the OS.

Weird that port 12345 has crawlers....

18
Development / Re: Server Crashing Issues
« on: December 07, 2010, 09:36:10 pm »
Actually since I run the official server, I run this on port 12345 (easy to remember).  I'll try the default port and see if I have issues.

Oh, and no connections are shown on the console, just the message.

19
Development / Re: Server Crashing Issues
« on: December 07, 2010, 07:56:39 pm »
OK, left it running for about an hour, came back and saw this on the console.  Also I think you need to format whatever print function you are using like %02X, cause i think 0x4 is supposed to be 0x04?
Quote
Unknown action: 0xa2
Unknown action: 0xc0
Unknown action: 0x5d
Unknown action: 0x6
Unknown action: 0x18
Unknown action: 0x4e
Unknown action: 0xe6
Unknown action: 0x6
Unknown action: 0x11
Unknown action: 0x46
Unknown action: 0x2d
Unknown action: 0xa9
Unknown action: 0xcb
Unknown action: 0x34
Unknown action: 0xed
Unknown action: 0xe2
Unknown action: 0xed
Unknown action: 0x35
Unknown action: 0xc4
Unknown action: 0xfd
Unknown action: 0xce
Unknown action: 0x94
Unknown action: 0x26
Unknown action: 0x5d
Unknown action: 0xf5
Unknown action: 0x69
Unknown action: 0x2a
Unknown action: 0x38
Unknown action: 0x1f
Unknown action: 0xd4
Unknown action: 0x4
Unknown action: 0xb4
Unknown action: 0x3d
Unknown action: 0x6f
Unknown action: 0x1d
Unknown action: 0x33

20
Development / Re: Server Crashing Issues
« on: December 07, 2010, 05:32:47 am »
I'll also give it a go on a 32 bit windows I have around.  I noticed that sometimes it just flat out crashes, and sometimes it spits out the message (can't remember exactly) Unhandled Message 0xsomething, even if nothing is connected.  Maybe socket connections aren't getting cleaned up properly?

I'll test a little more here soon to give you better results to work with.

21
Development / Server Crashing Issues
« on: December 06, 2010, 07:11:05 pm »
I am having a fairly severe problem with the server crashing VERY frequently on windows without any type of warning.  On linux however, it seems extremely stable and I have not ever experienced 1 crash.

On windows, I build with mingw, and am I right assuming for /downloads you guys use Visual Studio or some derivative?  Either way both compilers don't provide a very stable executable.

I am running Windows 7 64-bit.  Has anyone else had similar problems?

22
Development / Re: x86-64 Builds
« on: December 05, 2010, 12:54:04 am »
Last time I checked it is possible to build a x86-64 executable, but it has to be written to take advantage of the additional abilities. That being said, can Mineserver use x86-64 abilities or are those not coded in yet?
You wouldn't really see drastic advantages with a 64 bit build.  However if the dependencies (libevent and libnoise) utilized all the advantages 64 bit provides, then you might see a decent decrease in time it takes to generate terrain and poll events and such.

Right now this project is already miles ahead in terms of performance than the official minecraft server.  This would be something that would be implemented once a completely stable 32 bit version is complete.

23
News / Re: Windows Builds
« on: December 04, 2010, 08:20:09 am »
What part isn't working for you?   I do know however that the way the makefile is that it won't link properly so I have to adjust that manually.  But other than that I have no issues.

24
Discussion / Where to post bugs?
« on: December 04, 2010, 01:29:41 am »
Would you guys rather us post bugs on github under the issues or your bug tracker at http://redmine.fknsrs.biz/projects/mineserver ?

25
News / Re: Windows Builds
« on: December 04, 2010, 01:24:03 am »
I'm currently doing linux/windows builds with gcc/mingw, and this would be very easy to automate.  Also I do build static executables so there won't be any dll's/so's floating around.  If you guys have any questions just let me know.

I am also bnshrdr on the minecraft forums.

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