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Messages - Fador

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16
Support / Re: Problems with inventory
« on: March 18, 2013, 08:32:26 pm »
Well actually I compiled it anyway:
57944083 - 2013-03-18 (Minecraft 1.5)

17
Support / Re: Problems with inventory
« on: March 18, 2013, 08:24:24 pm »
I'm working on inventory stuff.
I'm going to fix shift-clicking and also some new bugs.
1.5 also features new inventory actions where you can "paint" a stack to an area, currently mineserver handles it like you would drop the stack.

I did all the 1.5 changes to mineserver, just didn't compile new win32 binaries. I think I'll fix the inventory stuff before that..

Edit:
(You might want to follow https://github.com/fador/mineserver/commits/master to see new features ;) )

18
Support / Re: Problems with inventory
« on: February 16, 2013, 04:05:18 pm »
Yeah..shift-clicking is not really working, client assumes something but server doesn't do anything.
There was also some other problems with inventory after one of minecraft update...

Yeah you have to have github account in order to submit bugs, but this is pretty much a known "feature" =/

19
Discussion / Re: Worth it?
« on: February 16, 2013, 01:22:20 pm »
I've been keeping mineserver alive, should still be up-to-date..mostly ;) Mineserver 2 has been dead for a long time, it wasn't developed for long anyway.

I do have plans for mineserver but I'm lacking the time to do anything..

20
I don't think it works with any client...it was work-in-progress and then the development stopped...

21
Discussion / Re: Raspberry Pi on Minerserver 2.0?
« on: January 03, 2013, 08:35:34 am »
Is there a PlugIn for a WorldBorder?

Would be relatively easy to add, I might look into that if I have some time =b
I was also trying to add map generation stuff to the API so it would be easier to handle..but I'm just way too busy now ;b

22
Support / Re: Importing world in 1.3.1 servers?
« on: January 03, 2013, 08:32:21 am »
Hi =)

I would like to point out that mineserver does not support everything the vanilla minecraft server does ;)

1. Sound issue

Sounds were changed to be sent by the server at version 1.3 I believe, mineserver does not send any sounds at the moment

2. My map is blank and wont re-populate with info as I walk around.

Strange, it should generate the map as you walk around...

3. Pigs fly

All animals generated by mineserver are done by the plugins..which are not really useful yet =)

4. My inventory was askew
Yeah that might be a bug..but might also be fixed in the latest version...

5. My animal pens contents were gone. Gone! 30+ cows, pigs and chickens were replaced with ... 1 sheep and 1 chicken.

Mineserver does not use the animal information in the mapfiles..and there's not even a plugin that would handle the animal AI properly ;)


6. The server says "no trees found spawning" when starting up every time it starts. My world has trees and mineserver doesnt appear to have generated any new ones or moved my old ones. A curiosity.
..right, thats just a debug message really. Mineserver saves all the saplings in the map and tries to load them.

Did I do something wrong? Remember I wasn't using any mods, maybe a few settings from within McMyadmin (things like view distance set to 6, allow snooping no etc) but I dont think those get stored in the map file anyways. Any help would be greatly appreciated. I really like the world that was generated and I'd like to keep it if possible. Thanks in advance.

No I dont think you did anything wrong, mineserver just handles things a bit differently. And you _should_ be able to use the maps already generated, we might have to fix something to make that work =/

Oh - one more thing. If there are some irreconcilable differences between server versions would it be possible for me to use the same world seed from my current server to generate the same terrain from within mineserver? and then maybe import player inventories/ a few chests for my and my pal? It would be a bitch rebuilding my house and re-exploring all the caves I have but if it must be done I guess I can. uhg 3 days of heavy play lost =/

The seed used in mineserver is completely different from minecraft, we have a custom generator so the map would be completely different even if you could input the seed =/

So basically you cannot do much about the problems, we would have to fix those in the code..
You could actually add those issues to our bugtracker if you want to help out =)

23
Discussion / Re: libnoise fails to compile
« on: August 25, 2012, 10:16:10 pm »
Those instructions are a bit old..
Altough it might work if you copy the libnoise/src/ files to mineserver/src/ and run "cmake ."  and "make" on the mineserver/ dir

24
Merged the two topics.

25
..latest mineserver works with the latest (1.3.1) version of minecraft

If you have the latest snapshot, you might have to change the protocol version from constants.cpp and compile.

Does mineserver.be server work?

26
Development / Re: Issue tracker down replacement suggestion
« on: August 08, 2012, 02:21:42 pm »
We have Github issues too ;)

27
News / Binary Releases and windows build-pack (Check the first post!)
« on: August 08, 2012, 12:37:33 pm »
I'm trying to post the latest builds here. I'll build new releases whenever I feel we have significant new features / bugfixes or if I'm requested to ;)

Here you go:
Win32:
4d25eeab - 2013-03-23 (Minecraft 1.5) <- LATEST
57944083 - 2013-03-18 (Minecraft 1.5)
8ca6578c - 2012-12-29 (Minecraft 1.4.6)
d48d6e4f - 2012-08-25 (Minecraft 1.3.2)
e973517e - 2012-08-08 (Minecraft 1.3.1)

For building mineserver on windows (with VS2013 or others), I've compiled a package with all the needed .lib, .dll and header files.
Includes a .bat build script.
VS2010 Build-pack with OpenSSL + PThread libraries (Modified 2012-08-08)

VS2013 Build-pack with OpenSSL + PThread + Libevent2 libraries (Modified 2016-01-06)

28
Discussion / Re: Server question and Website error
« on: July 20, 2012, 12:16:51 pm »
And captcha fixed, it didn't like to run an unsecure (http) javascript from secure (https) site ;)

29
Discussion / Re: Server question and Website error
« on: July 20, 2012, 12:06:14 pm »
Welcome to our small community ;) I might look at that captcha problem, thank you for informing about it =)

Yes, the game mode is not implemented. I would say it would be relatively easy to do..

Mineserver2 has quite a lot cleaner base code but there's not so much functionality =/
https://github.com/Mineserver/mineserver2

Mineserver1 is much more functional server (currently running test server at mineserver.be) but the code is messy =)

Well, have fun!

30
More help for compiling mineserver on windows:
Fixed version of the build script for windows / VS2010
It's now included in the Build Pack also, just extract the stuff and run the script.

If you have git installed to %ProgramFiles(x86)%\Git\bin\git.exe it should work, otherwise change the script or download mineserver to mineserver\ and remove "rem" from the line "rem goto onlybuild" in the script.

By default the script will delete existing mineserver folder and clone the latest git version from http://github.com/fador/mineserver/, compile it using VS2010 and generate the zip package (if 7zip is found..)

I generated a new binary release for windows: http://mineserver.be/downloads/mineserver_2012_06_15_205000_7dd09525_VS2010.zip

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