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1  General / Off Topic / Re: It seems forum is not alive on: October 27, 2017, 08:19:51 pm
I think it's mostly because the development of this project has been dead for some years now Wink
2  Mineserver / Discussion / Re: I can't to connect to mineserver on: March 03, 2016, 09:32:06 pm
hmm ok, strange that the encryption doesn't work =/

I have the encryption enabled in the test server (at mineserver.be) and it seems to be working.
You could also try to connect there, the authentication is also enabled for the server.

Thank you! I hope you'll have fun with mineserver! =)

If there's some missing features you can also ask about those, I'm open for ideas Wink
3  Mineserver / Discussion / Re: I can't to connect to mineserver on: March 03, 2016, 04:58:41 pm
Hi =)

There might be some problem with plugins, you could try disabling some of them, something like this:

system.plugins = ();
#system.plugins += ("binlog");
#system.plugins += ("banlist");
system.plugins += ("commands");
#system.plugins += ("crapMobs");
#system.plugins += ("cursesui");
#system.plugins += ("filelog");
#system.plugins += ("flatpermissions");
#system.plugins += ("nBreak");
#system.plugins += ("nether");
#system.plugins += ("passiveMobs");
#system.plugins += ("whitelist");

(Since commands-plugin is the most important)
4  Mineserver / Discussion / Re: Is it still alive ? on: February 03, 2016, 07:33:11 pm
I already fixed a ton of bugs with chests, furnaces and inventory handling itself so feel free to try the server Wink
5  Mineserver / Discussion / Re: Is it still alive ? on: January 25, 2016, 09:11:26 pm
Great news!

I'm working on Mineserver to get it up-to-date (working with adding compatibility to 1.8 protocol at the moment)

Awesome! Smiley

Sure is =)

..and I have a test server up at mineserver.be
Still a lot of known bugs (with furnaces and inventory..) but we're getting there!
6  Mineserver / Discussion / Re: Is it still alive ? on: January 16, 2016, 01:13:15 pm
Great news!

I'm working on Mineserver to get it up-to-date (working with adding compatibility to 1.8 protocol at the moment)
7  Mineserver / News / Re: Binary Releases and windows build-pack (Check the first post!) on: January 16, 2016, 01:11:12 pm
Added a build pack for VS2013
8  Mineserver / Discussion / Re: Is it still alive ? on: March 10, 2014, 11:40:34 am
We (me + Dilaz) started working on new mineserver.js.

It seems the Minecraft protocol and other stuff have changed to something completely different, might require almost complete rewrite of mineserver structure to make things work again. I have no idea if I'm going to be doing that in the near future..Wink
9  Mineserver / Support / Re: Distributed load? on: May 11, 2013, 05:23:30 pm
Mineserver 2.0 was not done, so that doesn't exist..
10  Mineserver / Discussion / Re: Is it still alive ? on: April 07, 2013, 06:28:04 pm
I'm not currently working on anything special.
http://mineserver.be/wiki/ToDo has a list of missing features but the page might be outdated. And of cource all the new minecraft features are not there.
11  Mineserver / Discussion / Re: Is it still alive ? on: April 05, 2013, 09:45:05 am
We use cmake, so you'll need to install that. You also need to install required libs (those should be in the github readme-file) if they are not already installed.
Then just use "cmake ." and after it's finished you can "make"
Binary output is at bin/ but you will also need to copy files from files/ to bin/ (that includes configs and recipes).

Good luck! Wink
12  Mineserver / Discussion / Re: Is it still alive ? on: April 04, 2013, 02:46:14 pm
Sure the project is still alive =) I'm working on mineserver whenever I have some time... And I try to keep it working with the latest client in few days after update is available Wink

You can write a plugin to set spawn location, but commands-plugin already has /setspawn but you'll need to have op or admin permissions. I also changed the plugin recently not to show commands in /help which you cannot use. Check here for complete list of commands.
You can upgrade yourself to an admin in the mineserver.be -testserver using "/auth password" ..since the server is for testing

Someone also made a rollback plugin but I don't know if it's still supported =/ But there should be all the needed things in the API.

There are still bugs and a lot of missing features but you _can_ use mineserver for normal building etc..
It's relatively stable but it does crash sometimes, I'm trying to fix all of those bugs as soon as I notice them and have time to do something about them.

It would be nice if someone actually used the software and reported back if bugs were found Wink And I'm willing to help with any problems you might have with the server =)

(I'm Finnish and my english might be quite bad sometimes, it's ok Wink )
13  Mineserver / Plugins / Re: [plugin_api] Is there any way to get the items "id/alias" list? on: March 24, 2013, 02:32:17 am
Oh yes, the documentation is quite poor =/
Usually when someone needs a new function, we (or the one who needs it) will just add it.. So those plugins are the only way to check how it should work Wink

But anyway, if you need some info from the server you cannot get, just ask and we could add it to the API.
14  Mineserver / Plugins / Re: [plugin_api] Is there any way to get the items "id/alias" list? on: March 22, 2013, 08:09:26 pm
Hi and thanks! =)

There's currently no way to fetch the alias list, aliases are actually imported with the config file and there's no separation on which type of config values they are, they are just "some" config values as the rest.

But I think that could be changed..

I'm also curious why you would need the list =)

15  Mineserver / Support / Re: Biome Size on: March 18, 2013, 08:35:39 pm
It's not currently possible, we could change the map generation so that it could be modified..
We don't even send any info about the biome to the client, I believe client would change the color scheme a bit according to biome if we did that =b
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