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1  Mineserver / Discussion / Re: Is Mineserver dead? on: April 03, 2012, 01:29:21 pm
Mineserver1 is working with current client Wink
2  Mineserver / Discussion / Re: Mineserver IRC on: March 07, 2011, 10:59:01 pm
We are currently moving to Freenode
3  Mineserver / Support / Re: Mobs on mineserver on: March 01, 2011, 09:55:45 pm
Now there's the passiveMobs plugin that adds sheeps, cows etc. Smiley
4  Mineserver / Support / Re: Updating files on: March 01, 2011, 09:54:49 pm
Nope not currently Smiley
5  Mineserver / Support / Re: v8 -> v9 = bit playable -> unplayable? on: March 01, 2011, 09:54:21 pm
this might have been problem with the passivemobs plugin. should be fixed now Smiley
6  Mineserver / Support / Re: Login Issues on: March 01, 2011, 09:53:16 pm
Might be already fixed?
7  Mineserver / Support / Re: How do I load new worlds? on: March 01, 2011, 09:51:53 pm
We don't have support for current minecraft world format (1.3 / mcregion). :/
Sorry about that. We hope to have that soon supported. But if you have pre 1.3 worlds you can use those by copying files to world/ at mineserver folder.
8  Mineserver / Discussion / Re: Map generation on: February 27, 2011, 11:26:27 pm
It actually should be random..
level["Data"]->Insert("RandomSeed", new NBT_Value((int64_t)(rand()*65535)));
9  Mineserver / Support / Re: Few things i discovered on: February 01, 2011, 12:39:46 am
Sure. Continue at will Wink

And btw. Bug number 3 fixed
10  Mineserver / Support / Re: Saving problem on: January 06, 2011, 02:36:42 pm
Seems that you are using the old version of mineserver which still has commands working. So in that case you can just type /save and server will manually save map to file. There is currently some problems with saving the map at server shutdown.
11  Mineserver / Support / Re: Some issues on: December 15, 2010, 11:02:23 pm
Also try http://mineserver.be/downloads/mineserver_20101215222300_9a5dd6df_VS2010.zip
It's little newer version Smiley
12  Mineserver / Support / Re: Some issues on: December 15, 2010, 08:15:18 am
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1.) "Invalid configuration at line 13 of config.cfg"
Check that there's spaces around = and also false is written in small-case-characters Smiley
New configuration reader is almost ready and will be implemented soon.

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2.) Mobs don't spawn
Yeah, no mobs yet :/

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3.) The whitelist doesn't work
Ah yes. We'll look into this problem. Smiley

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4.) No damage?
Nah, Just because only drowning damage is currently implemented Wink Lava and falling damage are not yet there.

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5.) Map irregularities
I noticed that the adjacent chunks don't always line up.
Someone else also saw this problem and we will check it out Smiley

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No trees; someone else had the same problem. That's a much bigger issue in my opinion. How am I supposed to make a pick with no wood?
Nope, no trees yet :/ Map generator does not yet add those but you can "spawn" tree-like things by placing saplings on the ground Cheesy

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Ores. There are none. None that I could find, anyway. I haven't gone digging much, but I searched through the humongeous cave complex that the mismatched chunk opened up to me and I couldn't find any.
Yeah, Map generation is still little incomplete. So ores are not there yet :/ But will be soon I hope.

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6.) Scripting?
On Minepedia it states that your server allows Lua scripting on it. However, I can't find any documentation on how to add such scripting. I'd really like to be able to mod my server a lot (there's lots I want to do with it). Can you help me out with this?
Oh, That Minepedia style is little confusing. Apparently the background color tells you in what state it is. Our background color tells that it's planned feature Smiley But, plugin-system is in progress and when that is done we can make lua plugin for scripting purposes.

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7.) GUI
I notice there are slight glitches with the command-line "GUI" that your server uses, such as left-over text that appears in blanks, and the fact that backspace... doesn't exactly work (it moves the cursor back and allows you to write over the current text, but doesn't actually erase the text you're backing over).
We'll check this Smiley

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8.) Server-side commands?
I've tried to issue certain commands from the server GUI, and they do not appear to work. I can issue server-wide announcements, though. Is this not supported, or are there specific commands I need to use? If not, this is something I'd like to see in the near future.
Server-side commands should work same as they work in-game. Like "/settime 0" should work. There might be some problems with config files you got with zip you downloaded. Could you paste the full name of that zip file so I can check it out?

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9.) Banning?
Banning seems to only work if you specifically add the name to the banned.txt file. I can't seem to ban people using the /ban command from my client. At least, it didn't work on me (as an admin) unless I added myself to the text file.
We'll look into this Smiley

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10.) Custom commands?
I'd like to add my own commands for admins/ops to use, like a clear inventory command to punish those using haxors to get items, or a sethome command to set where /home takes you (could be for members, too). I haven't found any documentation on this. Is it possible for me to do this without going in and modifying the source code and re-compiling?
Currently it can only be done by modifying the code, but after the plugin system is done we hope that this can be archieved with scripting.

-Nredor
13  Mineserver / Discussion / Re: Map generation on: December 07, 2010, 07:01:29 pm
Mineserver uses NBT map format (same that original minecraft server) and old maps can be used in it although there will be little offset where mineserver's mapgen starts to generate chunks.

Mapgeneration itself is still not fully complete but will be quite similar to what original server has. Later we plan to implement themes for mapgeneration.

If you have some more detailed questions about map generation I will happily answer those Smiley
14  Mineserver / Development / Re: Glass disappearing on: December 03, 2010, 02:09:04 pm
Pulled and fixed Smiley
15  Mineserver / Development / Re: Some more admin functions on: December 03, 2010, 02:01:30 pm
We are going to implement user level system that allows more permissions to be set for players. For example: Guests cannot build etc.

Deop and op commands will be implemented after the user level implementation Smiley
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