For$
<!-- begin site header -->
<div id=

Recent Posts

Pages: 1 ... 3 4 [5] 6 7 ... 10
41
Support / Re: Problems with inventory
« Last post by Fador on February 16, 2013, 04:05:18 pm »
Yeah..shift-clicking is not really working, client assumes something but server doesn't do anything.
There was also some other problems with inventory after one of minecraft update...

Yeah you have to have github account in order to submit bugs, but this is pretty much a known "feature" =/
42
Support / Problems with inventory
« Last post by JontomXire on February 16, 2013, 03:39:02 pm »
I just  downloaded and ran mineserver_2012_12_29_191600_8ca6578c_VS2010.zip. Connected fine with my minecraft 1.4.7 client. The text for the download says it supports 1.4.6 client so that may be causing the problem I saw.

Basically when crafting the inventory goes decidedly wonky. I put two wood in my inventory crafting slots, shift left-click the output. I get 8 planks in my action bar, 4 planks attached to my mouse, and one wood left int he crafting window. I left click my inventory and drop 4 planks there. I then repeat to get 4 more. However when I then click on the 8 in my action bar, they disappear.

Does GitHub require a separate registration? I tried to submit a bug report there but it wouldn't let me log in.
43
Discussion / Re: Worth it?
« Last post by Fador on February 16, 2013, 01:22:20 pm »
I've been keeping mineserver alive, should still be up-to-date..mostly ;) Mineserver 2 has been dead for a long time, it wasn't developed for long anyway.

I do have plans for mineserver but I'm lacking the time to do anything..
44
Discussion / Worth it?
« Last post by thegk01 on February 16, 2013, 12:52:33 am »
Hello,
I wanted to ask if the mineserver project is still alive or worked on. Having a glance at GitHub, I see that the changes mostly lay half a year behind. The "Mineserver 2"-Repository is older than the fador-mineserver git.

Is it still worth the time to develop some things for mineserver? Or is mineserver (soon-to-be-)dead?

Greetings
45
Development / Can't manage to find block mappings id ?
« Last post by Boblepointu on February 10, 2013, 02:59:18 pm »
Hi,

I'm new over there, and seriously, i'm impressed on how this server work. Thank's for that initiative ! and Bye Bye laggy java !

So, i am a beginner in c++, but not in development.

My first wish, when i saw the source code, was to modify/add behaviors to some blocks.
I was'nt able to find the mapping between "client block id(http://media-mcw.cursecdn.com/fr/8/80/ValeursB%C3%AAta3D.png)" and "server block id". The only thing i found was this part of code, without any id :

Quote
// Blocks
enum Block
{
  BLOCK_AIR, BLOCK_STONE, BLOCK_GRASS, BLOCK_DIRT, BLOCK_COBBLESTONE, BLOCK_PLANK,
  BLOCK_SAPLING, BLOCK_BEDROCK, BLOCK_WATER, BLOCK_STATIONARY_WATER, BLOCK_LAVA,
  BLOCK_STATIONARY_LAVA, BLOCK_SAND, BLOCK_GRAVEL, BLOCK_GOLD_ORE, BLOCK_IRON_ORE,
  BLOCK_COAL_ORE, BLOCK_WOOD, BLOCK_LEAVES, BLOCK_SPONGE, BLOCK_GLASS, BLOCK_LAPIS_ORE,
  BLOCK_LAPIS_BLOCK, BLOCK_DISPENSER, BLOCK_SANDSTONE, BLOCK_NOTE_BLOCK, BLOCK_BED,
  BLOCK_YELLOW_FLOWER = 37, BLOCK_RED_ROSE, BLOCK_BROWN_MUSHROOM, BLOCK_RED_MUSHROOM,
  BLOCK_GOLD_BLOCK, BLOCK_IRON_BLOCK, BLOCK_DOUBLE_STEP, BLOCK_STEP, BLOCK_BRICK,
  BLOCK_TNT, BLOCK_BOOKSHELF, BLOCK_MOSSY_COBBLESTONE, BLOCK_OBSIDIAN, BLOCK_TORCH,
  BLOCK_FIRE, BLOCK_MOB_SPAWNER, BLOCK_WOODEN_STAIRS, BLOCK_CHEST, BLOCK_REDSTONE_WIRE,
  BLOCK_DIAMOND_ORE, BLOCK_DIAMOND_BLOCK, BLOCK_WORKBENCH, BLOCK_CROPS, BLOCK_SOIL,
  BLOCK_FURNACE, BLOCK_BURNING_FURNACE, BLOCK_SIGN_POST, BLOCK_WOODEN_DOOR,
  BLOCK_LADDER, BLOCK_MINECART_TRACKS, BLOCK_COBBLESTONE_STAIRS, BLOCK_WALL_SIGN,
  BLOCK_LEVER, BLOCK_STONE_PRESSURE_PLATE, BLOCK_IRON_DOOR, BLOCK_WOODEN_PRESSURE_PLATE,
  BLOCK_REDSTONE_ORE, BLOCK_GLOWING_REDSTONE_ORE, BLOCK_REDSTONE_TORCH_OFF,
  BLOCK_REDSTONE_TORCH_ON, BLOCK_STONE_BUTTON, BLOCK_SNOW, BLOCK_ICE, BLOCK_SNOW_BLOCK,
  BLOCK_CACTUS, BLOCK_CLAY, BLOCK_REED, BLOCK_JUKEBOX, BLOCK_FENCE, BLOCK_PUMPKIN,
  BLOCK_NETHERSTONE, BLOCK_SLOW_SAND, BLOCK_GLOWSTONE, BLOCK_PORTAL, BLOCK_JACK_O_LANTERN,
  BLOCK_CAKE, BLOCK_REDSTONE_REPEATER_OFF, BLOCK_REDSTONE_REPEATER_ON, BLOCK_LOCKED_CHEST,
  BLOCK_WOOL = 35
};


Could someone help me to understand ?

Thanks !
46
Support / Re: Which version of the client is needed to access the server mineserver2
« Last post by Fador on January 23, 2013, 09:11:27 pm »
I don't think it works with any client...it was work-in-progress and then the development stopped...
47
Support / Which version of the client is needed to access the server mineserver2
« Last post by koka3000 on January 23, 2013, 08:42:37 pm »
I tried it with version 1.1, 1.3.1, but when you log on to the server I see a black screen. A timeless message on the server

Code: [Select]
Watchers done.
We want to send 0 bytes
Wrote 0 bytes, 0 left
There are 0 messages.
Watchers done.
We want to send 0 bytes
Wrote 0 bytes, 0 left
There are 0 messages.
Watchers done.
We want to send 0 bytes
Wrote 0 bytes, 0 left
There are 0 messages.
Watchers done.
We want to send 0 bytes
Wrote 0 bytes, 0 left
...
48
I haven't compiled mineserver on rpi for a while. I'm on holiday at the moment and don't have access to one.  Is there any error output when it tries to start/compile etc? Edit: it might not be starting because there was already an instance of mineserver.

Code: [Select]
ps -e |grep mineserver
Would show if its already running.
49
Hi,
Sorry for bumping an old topic, but has anyone else had the error when it attempts to bind to 0.0.0.0:25565 , but then fails. If so, did you fix it?
Thanks,
Aaron
50
Support / Re: Importing world in 1.3.1 servers?
« Last post by JDub on January 03, 2013, 09:18:24 am »
Wow Fador thank you for that detailed reply. As much as I'd like to contribute I get the impression that it wouldnt be too helpful as I am using an outdated server and client, im sure the last thing the developers want to do is support several versions of the server software. Someone would have to create a seperate fork for all the fixes to the above problems and compile it just for me - I know over the line when I see it.

I just wish things had gone a little smoother, if be able to easily get away from this bloated system  :-\
Pages: 1 ... 3 4 [5] 6 7 ... 10