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Author Topic: What does Mineserver need to get off the ground quickly?  (Read 55324 times)

SweetCraft Girl

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What does Mineserver need to get off the ground quickly?
« on: March 17, 2011, 09:29:35 pm »
What is required to speed the project along its current production schedule?

Financial Funding?  If so, how much, why, and what sort of difference would it make it the production schedule?

Is it about specific coders and time issues?

How best can community people, like myself, support the Mineserver project in a way that moves the project goal forward successfully?

Inquiring minds, like mine :D  want to know what can be done to help out. 

Dwood

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Re: What does Mineserver need to get off the ground quickly?
« Reply #1 on: March 18, 2011, 01:11:01 am »
You can help me calculate some integrals.

SweetCraft Girl

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Re: What does Mineserver need to get off the ground quickly?
« Reply #2 on: March 18, 2011, 01:12:29 am »
You can help me calculate some integrals.

If only i even knew what that was without using google...  :o

Dwood

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Re: What does Mineserver need to get off the ground quickly?
« Reply #3 on: March 18, 2011, 05:13:56 am »
In all honesty, it needs about 2 weeks if I can stay steady. I'm trying to add the reeds check for water, and get a basic redstone mod working.

Jailout2000

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Re: What does Mineserver need to get off the ground quickly?
« Reply #4 on: March 18, 2011, 08:41:33 am »
get a basic redstone mod working.
w00t
Visit my website to see what's up with me.

xoft

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Re: What does Mineserver need to get off the ground quickly?
« Reply #5 on: March 18, 2011, 09:53:39 am »
[flame]
I think that Mineserver needs, most of all, some experienced C++ coders to look at it, frown and redesign it from the ground up ;)

Other than that, it mainly needs to get the devs off of irc and start actually developing, taking care of the bugtracker (which one of the many?)
[/flame]

Jailout2000

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Re: What does Mineserver need to get off the ground quickly?
« Reply #6 on: March 18, 2011, 11:09:53 am »
Dude, adding on to that xoft, I notified that someone f***ed up mineserver's source code. Now when I try to build it on Windows using VS2010, it errors saying can't find function "abs" or something like that. I can get the exact error and file output if needed, but I'm sleepy and too lazy right now.

Indeed, it needs major fixing.

Edit: Actually, here's the error I'm getting, which apparently I'm not the only one: http://mineserver.be/forums/index.php?topic=236.msg679#msg679
« Last Edit: March 18, 2011, 11:12:05 am by Jailout2000 »
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ThuGie

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Re: What does Mineserver need to get off the ground quickly?
« Reply #7 on: March 18, 2011, 11:42:42 am »
Jailout you can just remove that function.
As its not even used..

louisdx

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Re: What does Mineserver need to get off the ground quickly?
« Reply #8 on: March 31, 2011, 11:37:41 pm »
I just noticed this project after someone mentioned the idea of server clones on the official forums. Good plan! I'm pretty decent with C++ and I can solve integrals, even those elliptic ones; is there a suggested path for helping with the development?

xoft

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Re: What does Mineserver need to get off the ground quickly?
« Reply #9 on: April 01, 2011, 09:02:24 am »
Hi there,
in my opinion, Mineserver currently has quite a lot of developers, but no project leader. This results in "every feature is worked on by *someone*, but no-one really knows who, when, how...; every feature is in its own git repository and altogether the place is a mess"
As far as I know, there's no suggested path, other than looking at the wiki which has a <sarcasm> really great page on roadmap </sarcasm>.
The question is, are you good enough to even make Mineserver compile? ;)

Alright, don't read this post, I'm in a terrible mood today and I'm really bitter :P

louisdx

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Re: What does Mineserver need to get off the ground quickly?
« Reply #10 on: April 01, 2011, 12:39:05 pm »
The question is, are you good enough to even make Mineserver compile? ;)

I just downloaded the latest git snapshot and it compiled out of the box (Linux, cmake), no problem. It doesn't work with the 1.4 client, though, so I didn't get very far. If you could point me to the networking code and the protocol description, I'd be very grateful.

Ligustah

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Re: What does Mineserver need to get off the ground quickly?
« Reply #11 on: April 01, 2011, 01:17:20 pm »
The most comprehensive documentation of the protocol that I know of is located here:
http://mc.kev009.com/Protocol

If i am not mistaken, Mineserver was developed with that description in mind.

Odium

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Re: What does Mineserver need to get off the ground quickly?
« Reply #12 on: April 01, 2011, 01:36:22 pm »
Quote
The question is, are you good enough to even make Mineserver compile?
I had a little trouble getting the git source to compile correctly, however after a bit of fiddling with include/library paths it worked fine, Though i would've appreciated some info on the process that wasn't so dated.

Quote
It doesn't work with the 1.4 client, though, so I didn't get very far.
As for the new minecraft client release (1.4) I had the same problem and can confirm that mineserver doesn't support the new protocol yet.
Considering (afaik) the 1.4 update was only released today I see that as a perfectly reasonable state of affairs.

louisdx

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Re: What does Mineserver need to get off the ground quickly?
« Reply #13 on: April 01, 2011, 02:13:40 pm »
The most comprehensive documentation of the protocol that I know of is located here:
http://mc.kev009.com/Protocol

If i am not mistaken, Mineserver was developed with that description in mind.

Thank you very much, that's a fine website! I didn't know it existed, it seems to make a good hub for all Minecraft-related third-party development!


So, who is the main developer of the mineserver project? It's a shame that this is getting disjointed, perhaps one of the original founders could create a reference branch for future development?

Ligustah

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Re: What does Mineserver need to get off the ground quickly?
« Reply #14 on: April 01, 2011, 02:16:45 pm »
As for compatibility with 1.4 it should be enough to change the Protocol version from 9 to 10. No new client side packets have been added as far as i can tell.