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Author Topic: System Requirements? CPU: ARM?  (Read 8075 times)

thegk01

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System Requirements? CPU: ARM?
« on: March 30, 2011, 08:19:43 pm »
Hello at all  ;)
I have two questions: Which system requirements does mineserver need to run "good"?
And: Can I run it with a ARM-CPU? (633 MHz)

Just a few questions... ;)

thegk01
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// |  ITEM   RUN  |
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Jailout2000

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Re: System Requirements? CPU: ARM?
« Reply #1 on: March 31, 2011, 08:44:52 am »
Hello at all  ;)
I have two questions: Which system requirements does mineserver need to run "good"?
And: Can I run it with a ARM-CPU? (633 MHz)

Just a few questions... ;)

thegk01
You may wish to take a look at the Mineserver runs on... thread to see what others have been using to run Mineserver. From what I've seen people post, Mineserver runs well on old/slow/legacy machines quite easily.

That aside, Mineserver is written for x86 and 64-bit machines. I'm not quite sure if it's capable of running on an ARM core, or at least, not without changes to some existing files.

Visit my website to see what's up with me.

benoqkuke

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Re: System Requirements? CPU: ARM?
« Reply #2 on: April 02, 2011, 03:05:48 am »
Hi,

I run mineserver on a 1.2Ghz ARM7 processor with 256M of memory.
i just had to change   set(CMAKE_CXX_FLAGS "-msse -Wunused -Wall") into   set(CMAKE_CXX_FLAGS "-Wunused -Wall") in CMakeList.txt (ARM processor does not have SSE instructions)
 

thegk01

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Re: System Requirements? CPU: ARM?
« Reply #3 on: April 03, 2011, 04:25:08 pm »
My plan is to run it off a iPod touch :D
I don't know if it works, because it is hard to get "gcc" running on the iPod touch.
Would be: 128 MB 513 MHz (but without any other processes except the system processes)

:D
Will report if it works...
// A wild INCONSISTENCY appears!
//
//  --------------
// | >FIGHT  PkMn |
// |  ITEM   RUN  |
//  --------------
//
// deoxxa uses MACRO ATTACK!

from plugin.h

debio

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Re: System Requirements? CPU: ARM?
« Reply #4 on: April 04, 2011, 11:50:30 pm »
I have it running on a Beagleboard (750 MHz ARMv7 and 256MB RAM). Had to send Fador some fixes for unaligned memory accesses that broke things, but other than that, it's fine.