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Author Topic: Potential OpenMP support?  (Read 2582 times)
MechWarrior001
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« on: December 06, 2010, 06:44:38 am »

From what I understand, OpenMP can be used to provide cluster-computing support. That being said, would it be possible to implement that into Mineserver? If so, it could potentially increase the maximum amount of players a server could support by allowing it to run on a cluster, thereby bringing Minecraft to potential MMO status. Or that's my theory anyways.
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ReDucTor
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« Reply #1 on: December 06, 2010, 08:38:52 am »

Yes, We could do some OpenMP stuff on some of the more pressure intensive stuff, However multi-threading improvements I believe should come after doing profiling on slower points, which I plan to do during these x-mas holidays.
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Andrew
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« Reply #2 on: December 07, 2010, 07:37:56 am »

You could easily make all the callbacks multithreaded as long as functions to Map were thread safe. I believe it would involve making sure you're not trying to read and write to the same block at the same time.
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ReDucTor
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« Reply #3 on: December 07, 2010, 10:57:47 am »

This would require us making all exported functions thread safe, and their related information, making all sorts of thread safe changes.
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Manhim
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« Reply #4 on: December 07, 2010, 10:37:53 pm »

Mutexes are usefull for multi-threading Smiley
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